
Compatibility:Optimized for Chrome and FirefoxRelease Version 1.0 |
If you have troubles with the game, |
| How to Play: |
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General Gameplay |
Your game is saved automatically each time you enter the map screen after solving a chapter successfully. You can load this saved game at the title menu. You have an unlimited number of attempts to try and pass a level so you do not have to worry about starting from the beginning of the entire game. |
Chapter One |
Geocachers should know this logo. You have 30 seconds to arrange it properly before having to start the chapter over. |
Chapter Two |
Puzzles are fun. So have fun -- 48 times :) |
Chapter Three |
Dexterity often helps when working on field puzzles...having to shake a monKey puzzle comes to mind. So here's a little practice -- Do not cross your own path and do not leave the screen (or hit the wall). Your building a Power Trail here that needs to be 20 caches long. |
Chapter Four |
Night caches are fun -- Here you'll need to bounce the firetacks off of the equipment and get them into the beaker turning the red tacks into green goo. Collect enough goo to turn that empty beaker into a Lab Cache... 35 firetacks should do the trick. Flashlight - tacks that hit the flashlight are projected out of the light's beam. You can double click the light(or 2-finger touch) to change the direction of the flashlight. |
Chapter Five |
Games like Tic-tac-toe can often be frustrating -- Let's see if we can amplify that frustration level -- Each time you land on the square it damages it. If the square takens enough damage it disappears. |
Chapter Six |
Can you follow directions? Here's a test to see if you can do what the Captain Says...complete 10 rounds to advance. |
Chapter Seven - The Final |
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